Noqual Goblin Base Stats (Revised)
-2 str, +2 dex, +4 int, +4 wis, +2 Cha
Small Size Base Land Speed: 30ft
Darkvision 60ft Arcane Sight, permanant
+4 to move silently and ride
Construct Bane (Ex) A noqual goblin deals an additional 2d6 points of damage against constructs (except other noqual goblins) and undead created by feats or spells.
Immunity to Magic (Su) A noqual goblin is immune to and absorbs any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. • A magical attack that deals electricity damage slows a noqual goblin (as the slow spell) for 3 rounds, with no saving throw. If the goblin is under a haste effect, the attack breaks the haste effect instead. • A mage’s disjunction spell staggers a noqual goblin and negates its impeded magic ability for 1d4 rounds.
Impeded Magic (Su) To successfully cast a spell within 6o feet of a noqual goblin, a caster must make a concentration check (DC 25 + the level of the spell being cast). If the check fails, the noqual goblin absorbs the spell.
Powerful Blows (Ex) A noqual goblin inflicts 1-1/2 times its Strength bonus and threatens a critical hit on a 19-20 with its slam attacks.
Spell Absorption (Su) A noqual goblin absorbs any spells blocked or dispelled by its impeded magic, immunity to magic, and spell sunder abilities. It heals 5 points of damage for every spell level absorbed. If the amount of healing would cause the gob tlino exceed its full normal hit points, it gains any excess as temporary hit points. Absorbing a spell gives the goblin the benefits of haste (as the spell) for 1 round per spell level.
Spell Sunder (Su) A creature struck by a noqual goblin’s natural attacks is targeted by dispel magic (CL 18th). It absorbs any spells so dispelled.